New Stadium Technology

Over the past eighteen months ProZone have forged two key strategic relationships that have revolutionised our game capture and delivery processes.

SONY and SM Technology have been the companies behind our stadium installations since July 2006 and together have enabled ProZone to transform the match day capture processed at our football grounds worldwide.

Until recently, ProZone would offer total solutions to our clubs, from installation, to game processing and delivery. However, as our customer base has continued to grow, we needed to find a solution which would enable greater efficiency moving forward.

Following a successful collaboration at Arsenal’s Emirates Stadium, we have since formed a partnership with SM Technology that means all new stadium builds will contain digital IP infrastructure. Each will contain state-of-the-art Sony capture equipment, hardware and software,with SM the company recommended by Sony to conduct the installations.

The benefits to client clubs are numerous and ProZone’s Phil Tordoff said: "Working with Sony and SM Technology ensure ProZone are at the forefront of stadium technology. We offer the only digital IP stadium platform which provides for superior vision quality and ease of additions and upgrades as future technologies are developed."

ProZone’s Barry McNeill added: "The new stadium builds represent a major enhancement for ProZone and have given us a greater platform for international expansion. There are numerous benefits to our customer base and this will also mean enhanced operational efficiency, speed and game delivery."

Benefits for the analyst…

Match Day Automation:
Capture and data transfer fully remote-controlled by ProZone, and games delivered within 24 hours of final whistle freeing up spare time for the analyst.

Remote management and Monitoring:
Pro-active stadium management ensures optimum pitch coverage (minimum 8 cameras) and camera availability prior to match day.
Additional Cameras within ProZone3; high quality, full 90+ minute
from multiple angles (e.g. behind the goal cameras) providing entire pitch coverage synchronised with animation

Real-time graphic overlays
A utomatically rendered onto static video footage e.g. offside lines, linking of the ‘back four’, player traces

In-match and half-time analysis
Wireless transmission of fixed and outside broadcast visions to the dug-out with delayed playback functionality

 
 


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